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Saboteur 2 (Exp)

Saboteur 2 (Exp)

2011

Duration :

45

No. of Player :

2-12

Age :

8

+

Complexity :

1.51

/ 5

Lower rating means easier to understand

Designer :

Fréderic Moyersoen

Type :

Family, Party

Mechanism :

Hand Management, Hidden Roles, Map Addition, Network and Route Building, Take That, Team-Based Game, Traitor Game

Description

(Note: This listing covers only the expansion-only versions of Saboteur 2; for the Saboteur 2 listing that includes both the base game and the expansion, go to Saboteur (compilation editions).)

In Saboteur, each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines — but each player knows only his own role, so the digging may or may not go as planned!

Each turn, a player either lays down a tunnel card to dig from the start card toward one of the goal cards (or potentially away, if a saboteur) or plays an action card to help or hinder someone. If the diggers manage to find the gold hidden under one of the goal cards, then the diggers share the loot found there; if the gold can't be reached before the deck runs out, the saboteurs profit instead. After three rounds, the player with the most gold wins.

The Saboteur 2 expansion adds new role cards (the boss, profiteers, geologists) to the base game, new action cards (steal gold, change your role), and new tunnel cards featuring doors, ladders and bridges. What's more, the gold seekers can now be divided into teams — blue vs. green — and only those on the team that finds the gold score anything — assuming that anyone finds the gold at all, of course...

Disclaimer: Information related to games are from boardgamegeek.com.

Rating is calculated based on public voting thus may change slightly from time to time.

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